From:                     Kendra Smith

Sent:                      Monday, June 19, 2000 11:13 PM

To:                         M?crosöft Research Tech Talk, Sem. Notice

Cc:                         Kendra Smith

Subject:                 UW-CSE Colloq / 6-15-2000 / Miller / Interval / A Graphics Research Overview

UW-CSE Colloq / 6-15-2000 / Miller / Interval / A Graphics Research Overview

 

*NOTE* This lecture will NOT be videotaped.

 

UNIVERSITY OF WASHINGTON

Seattle, Washington 98195

 

Department of Computer Science and Engineering

Box 352350

(206) 543-1695

 

COLLOQUIUM

 

SPEAKER:      Gavin Miller, Interval

 

TITLE:          A Graphics Research Overview

 

DATE:           Thursday, June 15, 2000

 

TIME:           3:30 pm

 

PLACE:                   134 Sieg Hall

 

HOST:           David Salesin

 

ABSTRACT:

 

Dr. Gavin Miller will present a range of his work in a series of video

clips. The talk will begin with his research, in the early 1990s, on

special effects algorithms including the physically-based rendering of

skies, and the physically-based animation of water waves, snake secret

agents, and a worm that runs away to the circus. A more interface-related

project will then be described that attempted to extend the Macintosh

Desktop into 3-dimensions. Later clips show interactive algorithms that

include a sprite-engine for real-time ray-tracing effects (included in

QuickTime 3.0), fast techniques for bump-mapped and reflective surfaces,

and surface light-fields for pre-computed global illumination. The talk

will then show a system for the interactive creation of elaborate

ornamental shapes that is very easy to learn and use. Dr. Miller will also

present a novel form of video called "light field television" that creates

the illusion of holographic movies displaying motion parallax in response

to a user's head motions. This is enabled using head-tracking and a

special software renderer on standard hardware. Such movies may be

rendered synthetically or captured using motion gantries (for time-lapse

scenes) or filmed with special-purpose camera arrays for real-time action.

 

Refreshments to follow.

 

Email: talk-info@cs.washington.edu

Info: http://www.cs.washington.edu